The Head Model

Some research into what this should look like. Not expecting mine to look anything like these ones!

For this task I will be attempting to sculpt Yazz’s lovely face in Mudbox, before transferring it to Maya in order to ‘retopologise’. We have to alter our model until it has under 10,000 polygons.

So what is Retopology?

Retopology is the act of recreating an existing surface with more optimal geometry. A common use-case is creating a clean, quad-based mesh for animation, but it’s also used for most any final object that needs textured, animated, or otherwise manipulated in a way that sculpted meshes are not conducive to.’ – DR.Google.

What does ‘Autodesk Knowledge Network’ say?

‘Retopology lets you create new topology based on the features of a reference surface. Maya’s retopology toolset offers a streamlined, one tool workflow that lets modelers focus on the creative process instead of edge flow and polygon count.

The Quad Draw tool gives you complete control over the retopology process, providing you with tools to quickly create new topology and refine it on-the-fly.’

To retopologize a mesh using the Quad Draw Tool

  1. Set a reference mesh: snap the Quad Draw tool to the mesh you want to retopologize.
  2. Open the Quad Draw Tool by doing one of the following:
    • From the Tools section of the Modeling Toolkit window, click .
    • From the main menu bar, select Mesh Tools > Quad Draw.
    • From the marking menu, select Quad Draw Tool. (To open the marking menu, Shift + right-click in the scene.)
  3. Drop dots: define vertices.
  4. Create polygons: make quads and fill triangular shaped holes.
  5. Refine polygons: clean up your new topology.
  6. When finished, click  again to exit the tool.
    Tip: You can press Y to reactivate the Quad Draw Tool after switching to another tool.

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