Starting to Sculpt

So, possibly naively, I thought that Mudbox might have the same menus and set up as Maya. Of course not.

The process began by just getting used to the navigation, learning how to add image planes as a reference, and how to use your tablet or mouse in the best ways possible. Thankfully, Mudbox does come with some handy videos to help you get started.

I began with the default head model and worked from there…soon finding that the androgynous shape of the face actually make things quite difficult to sculpt. Given more time I would love to play with the settings in Mudbox more, and create a far more realistic representation of Yazz (my model is far from looking like her). If you block out the eyes and forehead though, I don’t think it’s that far wrong!

The part I found most tricky (and due to time ended up slightly giving up on), was the eyes. Creating a rounded surface to add the eyelids to was harder than expected, and getting the angles right between the brow bone and eyelid was an even harder task. In particular, I kept finding my mesh ‘creasing’, which causes a lot of problems.

An Early Attempt- I found that by the end, the head had been too overworked…the general structure here is a lot better.

Screen Shot 2017-05-14 at 00.29.09Screen Shot 2017-05-14 at 17.15.14

Having fun^ Dent head…oops.

Screen Shot 2017-05-14 at 22.21.35

The ‘final’ (but accepted as ‘not the best I could have done’) head.

Screen Shot 2017-05-14 at 22.23.53Note-No time to finish the ear!

Screen Shot 2017-05-14 at 22.29.36

^This bit actually looks almost real! Whaaaaat.



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