With the models made, room arranged and characters rigged and textured, it was time to start the animation!
This part of the process was simultaneously great fun and unbelievably tedious. Having the most knowledge of how the rig worked, Clare started the ball rolling by animating the first few scenes (checking for any random glitches etc), while I worked on the simple animation of the trap door closing, the box lid bouncing and the mobile slowly spinning. I love that the two of us are always on hand to help each other out and give critique/advice on the best way to do something.
With the first camera pan already rendered, I also started to design the ‘Fitting In’ title on after effects, while Sarah and Holly thought about different ways we could make the end credits interesting (adding little drawings from each of us as a logo). I would have loved to put more time into the title, its’s my kind of thing. With the time we had, I just ended going for one of my favourite fonts-a very simple font called ‘Peach Milk’-to give a paper cut look. I think it also reads really nicely as a description of the story, the ‘In’ is different to the ‘Fitting’ but it can still fit in…the difference is part of the harmony of life. Yes, that much meaning in a typeface. Graphic design, boom.
The plan – We would have the room completely animated so that the basic animations listed above stayed constant. Then, each set of character animations would be imported into that working scene at their specified frames and saved as new versions (frames###-###). Unfortunately we must have got an old file and an animated file of the room mixed up at some point, resulting in the box lid stopping it’s bouncing at points 😦 By the time we noticed, it was too late to restart renders.
Clare then blocked out the beginning and end positions of the characters in each section of the story, and set the OUTLINE file to each of us. From there on, we could work on our own section of animation, knowing it would at least roughly line up with the next section.
Clare-Opening Hop Up, Dance, Cylinders Jumping In
Me-Cube Hop In, Crash, Fall Back, POV shot
Sarah-Get up and Turn Around
Holly-Sad Walk and Turn
Yazz-Lid Pop, Turn, Jump, Freeze Frame
Lots of squash and stretch used in all of our animation to give it a very traditional feel. We made sure to follow the 12 Principles of Animation-Blog Post.
Some shots from my section above^ Look at those little concerned faces!